Global Average Screen Time
Last updated: January 24, 2026
6 hrs 54 min
hours/day
The global average screen time is approximately 6 hours and 54 minutes per day.
Historical Trend
Source: DataReportal
Global Average Screen Time by Country
| Country | Value (hours/day) ↓ | Source |
|---|---|---|
| South Africa | 10.5 | DataReportal |
| Brazil | 9.3 | DataReportal |
| Philippines | 9.1 | DataReportal |
| United Arab Emirates | 8.4 | DataReportal |
| Saudi Arabia | 8 | DataReportal |
| United States | 7 | DataReportal |
| United Kingdom | 6.8 | DataReportal |
| India | 6.5 | DataReportal |
| Germany | 5.9 | DataReportal |
| Pakistan | 5.8 | DataReportal |
| South Korea | 5.6 | DataReportal |
| China | 5.3 | DataReportal |
| Japan | 4.4 | DataReportal |
Why This Average Exists
Screen time data helps researchers understand digital behavior patterns, their health implications, and the growing role of technology in daily life.
Factors That Affect Global Average Screen Time
- Smartphone penetration
- Remote work adoption
- Streaming service growth
- Social media usage
- Age demographics
- Internet access quality
Methodology & Data Sources
The data presented on this page is compiled from publicly available datasets published by international organizations including the World Bank, World Health Organization (WHO), International Labour Organization (ILO), United Nations, NASA, and national statistical agencies.
Global averages are calculated using population-weighted or arithmetic means depending on the metric. Country-level data reflects the most recent available figures, typically from 2024–2024. Where gaps exist, the latest available data point is used.
All figures are subject to revision as source organizations update their datasets. For the most authoritative data, we encourage consulting the original sources linked in the table above.
Further Reading
- Global Average Smartphone Usage— 3 hrs 42 min hours/day
- Global Average Internet Speed— 79.5 Mbps Mbps
- Global Average Social Media Time— 2h 23m min/day
- Global Average Streaming Subscribers— 22 per 100 people
- Global Average E-Commerce Penetration— 20.1% %
- Global Average Gaming Revenue— $55 USD/user
- Global Average Broadband Penetration— 17.2 per 100 people
- Global Average Digital Literacy Rate— 54% %