Global Average Gaming Revenue
Last updated: February 15, 2026
$55
USD/user
The global gaming industry generates approximately $55 per internet user, totaling $227 billion in 2024 — larger than movies and music combined. Mobile gaming accounts for 49%, consoles 28%, and PC 23%. Asia-Pacific represents 48% of the global market.
Why This Average Exists
Gaming revenue data tracks the world's largest entertainment industry and provides insights into digital consumer spending, technology adoption, and screen time trends.
Factors That Affect Global Average Gaming Revenue
- Disposable income
- Internet access
- Device ownership
- Gaming culture
- Mobile penetration
- In-app purchase models
Methodology & Data Sources
The data presented on this page is compiled from publicly available datasets published by international organizations including the World Bank, World Health Organization (WHO), International Labour Organization (ILO), United Nations, NASA, and national statistical agencies.
Global averages are calculated using population-weighted or arithmetic means depending on the metric. Country-level data reflects the most recent available figures, typically from 2023–2024. Where gaps exist, the latest available data point is used.
All figures are subject to revision as source organizations update their datasets. For the most authoritative data, we encourage consulting the original sources linked in the table above.
Further Reading
- Global Average Smartphone Penetration— 68% %
- Global Average Mobile Data Usage— 15.7 GB GB/month
- Global Average Social Media Time— 2h 23m min/day
- Global Average Screen Time— 6 hrs 54 min hours/day
- Global Average Smartphone Usage— 3 hrs 42 min hours/day
- Global Average Streaming Subscribers— 22 per 100 people
- Global Average E-Commerce Penetration— 20.1% %
- Global Average Broadband Penetration— 17.2 per 100 people